Transporter can now buy any inventory item from the market to enhance their capacity Adjusted thresholds for when AI Master allows transporter to spend money on inventory items Adjusted thresholds for when the AI decides to spend money on certain things The black widow poison can only be applied on characters which are not in a building, so it’s less powerful. From now on only true-blood and adult family members can become leader. This made it very hard to wipe out a family and it also created lots of bugs related to the family tree window. Before our changes also the spouse (who didn't belong to the family’s bloodline) was able to become leader of the dynasty. With EA 0.9.0 we changed who can inherit a family’s legacy. We also changed the particle effect to be less prominent. Fixed that the smoke of burnt down buildings loops forever. Rogues beware! City Guards are back on patrol and will interfere with your shady business. Fixed a bug where Ambushing would create an insane amount of money when executed on neutral citizens. There should now be enough resources in the market at the beginning of a game. Fixed several bugs connected to the new automation system. The bars indicating the relationship to dynasties in the 3D World should now show the same value as the bars in the book of dynasties. Fixed a lot of instances where characters were walking on the spot. When trying to place a building there should no longer be a lag when the game calculates the placement markers. Fixed an issue where text would overflow the text boxes. Characters that use the compliment action should now get stuck less frequently. Fixed the blue bar in the professions tooltip in the character creation screen. Fixed an exploit where it was possible to hire an infinite amount of workers when the game was paused. The game should no longer crash when you try to click on the “more info” button for court hearing entries in your calendar. Fixed a bug where the game would crash when you try to eliminate a character that is lying in ambush. (see icons for City and Village in the construct building menu). Buildings can now only be built in the neighborhoods they are supposed to be built in. So from now on you should see characters working around their buildings. Fixed a bug which prevented characters from triggering the working animation while they are working in a building.
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